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From ChevelureWiki
A cracked GURPS character is a force to be reckoned with.
Difficulty: Moderate
Directions
Things You'll Need
GURPS Simple Set (Each edition, though preferably 4th) Any other GURPS books you may desire to make use of Pen or pencil Papers Calculator Gamemaster and fellow players
Getting Started together with Attributes
2 Choose the kind of character you need: some bodily fighter or a mystic (a mage or psychic). This will focus all about your other decisions during character creation.
3 Buy your character attributes. GURPS characters use four basic attributes: energy (which determines your inventory size and fight damage), dexterity (which determines your physical abilities), intelligence (which finds your mental abilities), and health (which determines your capability to survive damage and maintain special abilities like spells). Characters on GURPS start with 10s in all categories, meaning a standard human as. Greater is better, and raising your attributes costs 10 points or much more for every extra level.
4 Buy increase your dexterity if you are building a fighter, intelligence if you are making a mystic. Boost the acceptable attribute to some 15. If you may afford to complete very, go even higher. Undertake not buy upwards the attribute that does not healthy your character type.
5 Decide whether or never to purchase up your energy and health. Accordingly much of the game system is based on intelligence and dexterity that is health and strength are secondary. Though if you believe you must, raise your energy and health to no greater than 12.
Adding on with Advantages
1 Choose your personality's advantages, specific capabilities that give your character any edge. Fighters need to purchase fight reflexes and high pain threshold, which will permit you to defend oneself effortlessly and to avoid serious penalties during combat if you ever obtain hurt. Mystics should buy advantages such as magical aptitude and psychic power, which allow you to utilize supernatural abilities.
2 Take into account other advantages like weapons master (which boosts all your weapons-based battling abilities), sharpshooter (which makes you dangerous accurate through guns), and hard to kill (which produces you...nicely, tough to kill).
3 Avoid buying non-combative advantages like interesting appearance, musical talent and wealth. Advantages want these add flavor to the game but conduct nothing for combat, which is what a cracked personality should remain focused on.
Getting Cunning along with Proficiency
2 Buy your most vital know-hows in 16s or far better. When you use your skills in any GURPS game, you carry out any skill check from rolling three six-sided dice. If you roll by or beneath your expertise, you succeed; if not, you fail. Most of the moment a skill of 16 or above means guaranteed accomplishment.
3 Buy only useful spells or psychic skills whilst creating a mystic. Combat mages should invest inside the Fire College of Sorcery, which yous the cheapest, most useful path to destructive spellcraft. Psychics need to invest within telekinesis, effortlessly the most overpowered capability in all regarding GURPS, which will allow you to fly, snap necks with a glance and throw pebbles with bullet speeds.
4 Use your high fight skills through gameplay to make up with any other crafts you didn't buy. For example, you didn't buy the lockpick skill? Operate your high guns skill and shoot that lock off. Need to use the public speaking skill? Pull out your gun and allow it work the talking instead.
Putting the "Advantage" in "Disadvantages"
1 Select your character's disadvantages. GURPS, unlike several RPGs, actually rewards you by extra character points with creating flawed characters with problems for instance bad temper, unattractiveness and overconfidence. The concept behind this remains that is it will generate for intriguing characters and better role-performing, though disadvantages allow a powergamer exclusive enormous opening to abuse the method.
2 Choose disadvantages that will not impede your character in real ways---for example, the infertile disadvantage has little bearing on gameplay (one would desire!). Alternately, pick disadvantages that is may actually occur in handy, like as gentle sleeper. Finally, take disadvantages that you you possess---if you yourself are extremely curious, require the curious disadvantage.
3 Use the points earned by taking drawbacks to purchase even additional levels of the ability and capabilities you want. Then take on your overpowered character outside to a spin. Crush your enemies, see them driven prior to you and hear the lamentations about their orphans.
References
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